![]() ![]() Use the dormitory icon (if available) to switch between the animations. ![]() Some Chibi animations have different animations depending on the place they are used (battle/dormitory). Please note that the whole rendering area is saved and you will need to crop the image as needed. This will let you save the scene as a PNG file to your computer. To make a screenshot of the animation, click on the camera icon. Previous attempts to record the animation failed. As such it is not possible to download a GIF or WEBM file of the animations. An upgrade is not possible as newer Spine versions are not compatible to the game's assets.Ĭhibi animation panels usually provide a button to create a snapshot of the currently shown frame.Ĭhibi animations are rendered real time. Not all rendering issues can be fixed as there is no support for the old Spine version. Please see the Spine homepage for further details and price listing.Ĭhibi animations on the Girl's Frontline Wiki are rendered with a JavaScript implementation of the framework rendered via pixi.js. You are not allowed to use the framework without a registered license. The Girl's Frontline Wiki uses the framework with a paid license. Spine is a bone based animation framework created 2013 via Kickstarter campaign. The maximum skill level of a Doll is determined by their rank, so ranking up Doll rarity is required to train their skills to and above 6. (Since rarity maxes at rank 10 or 5 stars, so does maximum skill level).The chibi animations seen ingame are rendered with the Spine framework by Esoteric Software in version 2.1.17. While not all dolls have ultimate skills at this time, it is unknown whether they will receive such skills in the future. So far, all passive skills unlock at rank 5 (2.5 stars), and ultimates unlock at rank 6 (3 stars). etc.) So far, the sequence goes blue → purple → orange → ?. This occurs at every half-star stage (i.e. The Doll cards change color when their rarities are raised. This number can obviously change in future rounds of testing or at official release, but it does show that there are many, many units who haven't been revealed yet! Unit Rarity The Doll Collection rate of 30% (top right) with 12 Dolls unlocked implies that the total number of playable Dolls in the Project Neural Cloud Closed Beta Test client is ~40. Take a look at the below screenshot: Total Number of Playable Dolls Here are some fun facts about Project: Neural Cloud and its character cast. Live2D Adjutant Animations are available in the Live2D Gallery. Also, because this is a closed beta, the exact game mechanics, numbers, or even character appearance are not final and subject to change when the game releases for real! Note that in this CBT players don't really have a very wide variety of units to try out, so each Doll's usefulness relative to other Dolls in their class is not fully known yet. Uploaded higher quality version of Sol's ultimate. 10/20 update: Added Lam's ultimate animation.Updated the English typesets of Fresnel, Chelsea, and revised Simo's. Added the new characters Chelsea and Angela. 10/21 update: Added Mai's datamined ultimate animation.10/24 update: Added Groove's character card and fixed a minor display issue with Angela's skills.This article will be updated when new characters become available in the Closed Beta Test (CBT), so stay tuned! Now that a day has passed since the Girls' Frontline Project: Neural Cloud spinoff game has started its beta testing, we have information about every character that's available so far! While more of the playable cast may become available over the coming days, we'll reveal the characters who are currently available now. Content below this line are legacy documentation from the CBT only Note: If you found this page after the game's release on, please consult this doc for an updated list of skill translations.
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